29 April 2026.
Good morning.
I am up.
It is 5:00 am.
I'm looking through the study window and over the row / hedge of 20 foot-high conifers and it's just starting to get light. A bit of traffic can also be heard negotiating the four-way junction / traffic lights of the A161 and the town's High Street outside our property - no doubt heading to, or coming from the M180.
I always remember us first buying the property and coming downstairs and opening the front door onto the lawn. I can't remember why, as we never use it - the front door that is, and thinking how privileged we were to actually live on the Isle of Axholme after living in the eastern Dearne Valley all our lives.
As it changed?
Yes, as according to Sue over at Axholme Landscapes, we aren't going to see our new fucking lawn for another 2 or 3 weeks.
Levity aside, me and my eight-year-old son planted the row of over around of the trees, me having to use a pneumatic hammer to break the concrete to recreate that part of the garden.
It seems a million years ago...
It's a bit like this project.
Yesterday, I tested both the computers RAM system and the software to the max, and the lag on both was as unbelievable, as it was frustrating.
I have all the character assets for The A's, as with them being shot from different angles and them speaking, they have to be 3D assets - just like the lovely Rochana Reung opposite.
However, and this is a big, big however.
With locational shots in London, be it pubs, restaurants, shops, streets, or whatever, there has to be people... and hundreds of them... whether it be standing at the bar, on the table opposite or in the supermarket... it is the reality.
I own over £300,000 of 3D character assets.
That's not a boast, that is how it is.
To fully populate the series with 3D assets, I'd need that amount of investment again. However, and this is the good part, I can use 2D assets.
These are the one's that I have created myself.
I can make them talk, but the structure of the face moves about a bit and the asset becomes... not shit - but not really how you want it... not perfect is the word.
As extras, however - they are fine... In fact, they are more than fine... and yesterday, I created 55 2D character assets in 4K... and some of them are absolutely fucking awesome.
As with the story, I've had to base them on real people, many who have been morphed from between two and three different images to get the end result.
Anyway... Opposite are two of them.
Meet Terry and Bob.